

And you’ll be shooting a lot of things, whether they beįreakers, marauders, or infected animals, which means you’re going to have toĭeal with the poor aiming and gunplay constantly. Shooting things never feels good unless you’re using the most powerful sniper

The reticle feels imprecise, even when you’re standing still and crouched to The starting pistol or a military grade assault rifle, the gunplay in Days Gone is uniformly weak. May improve, the shooting is another matter entirely. By the time Days Gone ended, I actually started to care about the former outlaw biker and his gang of mismatched survivors, even if the pain caused by the sluggish opening act never really goes away. Sam Witwer, who voices Deacon, also deserves praise, as he’s able to bring a sense of pain and vulnerability to a character who looks on the outside like just another gruff badass who feels nothing. That’s not to say that the story is particularly great-the climax to Act 2 drags down what was to that point a rather interesting storyline-but it did make me want to see its conclusion. The quality of the writing improves greatly, thanks to the aforementioned introduction of characters with proper arcs in the context of the story itself. Once Deacon begins travelling outside of the starting areas, Days Gone begins to improve ever so slowly. Days Gone – Review Screenshot Provided by Sonyīut much to my surprise and relief, that’s not the case. If the firstĮight or so hours were indicative of the rest of the game, Days Gone would be very disappointing.

Other, and how it follows a cutscene with a short gameplay segment that youĬan’t control outside of the camera before transitioning into anotherĬutscene-which makes for a frequently frustrating experience.

And oftentimes, the way the story is presented undercuts the drama onĭisplay-namely, the use of flashbacks to show how Deacon and Sarah loved each This time either by himself, before any of the events that develop hisĬharacter begin in earnest, or in the company of characters whose personalitiesĪnd relationships are undeveloped in comparison to characters introduced later Three acts, the first of which is a slog that does little to make you Himself mixed up in the escalating actions of a local cult, the remnants of theįederal government’s disaster relief group, and the struggle the survivors haveĪt keeping hope alive in the face of a world that will slowly kill them. And over the course of the 40-hour storyline, Deacon finds Overrun, and he’s left to try to eke out a living doing odd jobs for the smallĬamps of non-infected and non-murderous groups of humans that live in the His wife, Sarah, died at the onset of the outbreak after her refugee camp was The journey of a bounty hunter and former outlaw biker named Deacon St. It’s a fun game to play that mostly succeeds in creating an interesting zombie apocalypse, despite the weak first act, host of technical issues, and poor gunplay that hold it back.Īfter a virus wiped out most of humanity and turned millions into zombie-likeĬreatures called Freakers, Days Gone follows There is nothing in Days Gone that feels new or different from other open-world action adventure games that have been released over the past decade. Bend Studio’s Days Gone is a game whose only surprise is that it manages to execute on its lack of surprises rather well.
